Nightmare Zone Absorption: Uses Absorption Potions and Overloads automatically in the Nightmare Zone. Ranging Guild Minigame: (Pure Ranging Exp) Sand Crabs: Will kill and reset sand crabs when necessary. Lunar Spells (Humidify/Tanning Leather/Spinning Flax/Make Superglass/Plank Make).Įnchanting Jewellery (Sapphire/Emerald/Ruby/Diamond). Nature Runes Chest: Thieves from the nature rune chest in Ardgoune (Good for Dead-Man-Mode).įly Fishing: Fly-fish Trout/Salmon at Barbarian Village.Ĭannonballs Edgeville: Makes cannonballs at Edgeville.īlast Furnace: Makes Gold Bars with up to 200k/hour experience if you’re using Goldsmither’s gloves.īlast Furnace: Makes Mithril bars – Requires Coal Bag (Can make roughly 500k-1m gp/hour).Ĭlean First Herb: Simple script which cleans any type of herb extremely fast.Ĭooking: Cooks any raw fish you have. Hosidius Cooking: Cooks at the Hosidius house (Lower Burn Rate)įermenting Wine: Ferments wine for cooking exp, very expensive but great exp.Īll hotkeys only take a fraction of a second to execute, you can assign any key you want to each hotkey. All hotkeys will finish by opening your inventory, and resuming your cursers/mouse position. Hotkeys are great for PVP, Jad, Zul?rah, Raiding, etc. Special Attack: Will use your special attack.Ĭlaws To Gmaul To Obby Maul: Will combo your opponent with said weapons. Foundations and walls of timber-framed buildings must be braced to resist the horizontal forces from earthquakes and wind. When designing bracing, calculations of both earthquake and wind forces (called bracing demand) must be made and the building constructed to withstand the stronger of the calculated forces (called bracing capacity). Although New Zealand lies in a region of high seismic activity, it is often the horizontal forces imposed by wind that determine the bracing requirement. The shape, size and level (whether basement, ground or first floor) of the building, as well as its actual location, all affect the wind bracing demand, but in order to calculate the bracing demand, the wind zone, rated as low (L) to extra high (EH) wind speed, must first be determined. Six steps to determine wind zoneĪ means of determining the wind zone for a specific location is in NZS 3604:2011 Table 5.1 (see Table 1). The first step is to identify the wind region for the building from NZS 3604:2011 Figure 5.1. This map divides the country into two wind regions – A and W – based on wind speed data from the New Zealand MetService. The regions are too general, however, as land formations can modify and create significant localised variations to wind speeds. (Reproduced with permission from Standards New Zealand.)ĭetermine if the site is in a lee zone.įor example, wind speed will increase as it passes over and between hills and decrease when passing over rough ground.įigure 3: Topography (including escarpment conditions). Open terrain – open areas with only isolated trees or shelter, such as adjacent to fields or beaches and open bodies of water.Urban terrain – more than 10 obstructions over 3 m high, such as houses or trees, per hectare.Lee zones may have higher wind speeds.ĭetermine the ground roughness from the two options defined by NZS 3604 paragraph 5.2.3: These are shown as hatched areas in Figure 5.1.
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